Gaming industry still in the scope of attackers in Asia

Asian game developers again targeted in supply-chain attacks distributing malware in legitimately signed software.

This is not the first time the gaming industry has been targeted by attackers who compromise game developers, insert backdoors into a game’s build environment, and then have their malware distributed as legitimate software. In April 2013, Kaspersky Lab reported that a popular game was altered to include a backdoor in 2011. That attack was attributed to perpetrators Kaspersky called the Winnti Group.

Yet again, new supply-chain attacks recently caught the attention of ESET Researchers. This time, two games and one gaming platform application were compromised to include a backdoor. Given that these attacks were mostly targeted against Asia and the gaming industry, it shouldn’t be surprising they are the work of the group described in Kaspersky’s “Winnti – More than just a game”.

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